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Call of Duty: Infinite Warfare Review

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I’ve been playing the Call of Duty series regularly since Call of Duty 3 first released on the Xbox 360. For me it was Christmas tradition to play through and complete the campaign of Call of Duty. That tradition stopped around Call of Duty: Ghosts and I’ve not finished a Call of Duty campaign since. With the exception of Call of Duty: Advanced Warfare, the new age of Call of Duty has been a genuine disaster. No other game in the series provides enough evidence to this comment than Call of Duty: Infinite Warfare.

Some sort of sequel to Call of Duty: Advanced Warfare, the plot of this game is some sort of mystery to me. I was going to say there’s a bit where robots have taken over the world but that’s Call of Duty: Black Ops III isn’t it? Honestly I can’t remember a single part of the plot. Something to do with space and also it’s non linear. You can pick and choose from a handful of missions and do them in whichever order. Either way you will play all of the missions so what was really the point of the choice?

These missions you pick obviously have an achievement and set pieces attached to them. My problem is I cannot remember one single mission throughout this game. Something gets blown up, robots are probably evil. That’s the general gist of this game and there’s nothing more to it. A lack of Kevin Spacey doesn’t help either, this time round we just get some bloke. I can’t even remember his name but apparently he’s famous. Certainly doesn’t seem like it. Wait, actually Idris Elba is in this game, I meant the main villain I don’t recognise. Idris Elba is the best part about this game.

Currently it seems like the weapons of Call of Duty are trying to be unique but falling into the category of me not giving a shit. We’ve got the traditional classes all there and well. My problem is that there’s nothing I recognise. I miss the days when I could just draw an MP-40 or something familiar. No, instead we’ve got some crappy laser rifles that do the same damage a rock would do to a wall. I suppose we have to change with the times though, and one of the changes is apparently some really shit weaponry.

Honestly I forgot there was a zombies mode in this game. I went back to play this for the review and I honest to God forgot all about it. Still, I think I had every right to forget about it considering how truly dreadful it was. For me, the zombies mode lost all of it’s speciality by Call of Duty: Black Ops II. At least they try to make it as fun and colourful as it used to be, but no luck. If anything it comes off as some form of really cheap knock off to what it should be. There seems to be a lack of inspiration in this mode.

But if you thought the lacklustre zombies mode was bad then you may want to stay very clear of the multiplayer. As usual it’s about as fun as necking a bottle of Tesco brand bleach, but with the added fun of jetpacks. That was the big sale for this game wasn’t it? The fact that there were now jetpacks? I don’t know, I might be remembering that wrong.

As far as the multiplayer mode goes it is probably the least memorable and most boring part of the Call of Duty series. Call of Duty: Advanced Warfare seems to think nothing is broken, therefore doesn’t make the effort to fix anything. A lot of balancing issues are present and the traditional problems of the series remain, with no hopes of them going. Some of the perks are as useful as a castle made of marmalade and the same goes for a lot of the guns. Adding jetpacks and boosters to the game is making it either very easy or very difficult to use shotguns. I honestly haven’t decided which yet.

Still at least the graphics are pretty good and that’s all that matters right? As long as there’s a sparkly object in front of us then nobody is going to notice that your game is a big pile of shit that somehow keeps making money. Yes, still keeps making money, all thanks to microtransactions. The fact that microtransactions are so popular really does confuse me. All of the items you can “buy” are items you can unlock in the game. They’re similar to the Mann Co. Crates from Team Fortress 2, you’re buying a lucky dip.

Verdict

Although Call of Duty: Ghosts marked the fall from grace, Call of Duty: Infinite Warfare is the final nail in the coffin. No, I don’t care if your next game is going to be set in World War Two, I’ve got Call of Duty: World at War for that. The problem with shooters currently is that they’ve quickly realised that the futuristic shooter is a dead market. Now that we’ve had enough of those, we want a return to World War Two and olden day shooters.

It’s too little too late for Call of Duty though. It’ll never die out, it’s a genuinely destructive series that will never go away. A community base will always be there for the game. Mainstream sites will always harp about the success and amazing depth of it’s abhorrently shit gameplay. We have only ourselves to blame for the death of the video game industry, and it starts with liking Call of Duty.

Call of Duty: Infinite Warfare may look glossy but it’s mindless shooting like all of the others in the series. The zombies mode is forgettable at best and the multiplayer is a copy/paste of Call of Duty: Advanced Warfare. I didn’t even get the edition with Call of Duty: Modern Warfare Remastered so what’s the point of this game existing? An atrocious example of everything wrong with the Call of Duty series that isn’t worth purchasing or even looking at. It was the only game I got for Christmas, thanks Santa, you overweight tosser.

REVIEW OVERVIEW
Call of Duty: Infinite Warfare
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Sarcastic. Pessimist. I write what I think, hopefully you enjoy that.