Did anyone here play Doom? Apparently so, because it was popular enough to warrant a Bethesda remake. Now I remember buying a copy of Wolfenstein: The New Order and being promised some sort of beta? For me, I never received a code, and I’m not sure why. Still, no matter, I found a copy of Doom fairly cheap a couple of months ago. Now is the time to review it, when everyone else has already made up their mind about the game.

So for me this game isn’t a call back to a childhood, because I never played the original game. I have played the original now, and own it on Xbox 360. It’s good, groundbreaking for the time but now of course there are a number of restrictions. Given that I will not be reviewing the original Doom, I may as well stop this paragraph. This review is of the re-release that came out just last year.

Like all triple A games, it has to look visually impressive before anyone will give it the time of day. What surprised me is that this game is genuinely beautiful. Not like a plant or painting, but visually, as a piece of media, it is jaw dropping in how it looks. It truly does look amazing in every sense of the word. Now that’s not to say it’s worth playing just because it looks good, but because, well, it’s a damn good game.

But the graphics are truly mesmerising. The enemies look scary as hell, the guns look badass and overall the entire game is bliss. If you want a game that looks good and plays well then this is most certainly the game for you, no way around that.

I briefly mentioned the weapons there, and I’m very glad I did, that bridges me in quite nicely to what I have to say. Such a great variety of weapons is ready for the picking when you play this game. My personal favourite was the shotgun. I wasn’t very good with it but it was satisfying as all hell to blow some demons away with it. The guns pack a punch, which cannot be said for games like Payday 2. When you’re shooting demons, it feels heavy, as in, the guns feel like they’re doing damage.

Now what I liked a lot about the original Doom was the fast paced movement. It meant navigating linear corridors wasn’t at the pace of an amputated aardvark. So what surprised me was that this fast and fluid movement speed was kept in for the remake of the game. It was absolutely magnificent to utilise this. You could skid round a corner, fire a few rounds off, jump over a rock and finish off the rest in a matter of seconds. It also helped in the other way, of making sure you can escape as quickly as possible.

It’s difficult to be stealthy or tactical in Doom, instead it’s best just to run and gun. That’s what I thought anyways. The one problem I had with the game was the motion blur. My God my eyes were absolutely buggered by this game and I suppose it’s no fault but my own. I didn’t bother trying to turn it off in the options because shooters often have no option to do this. Still, it would’ve been worth checking, right?

What surprised me the most was that the story for this game is actually rather intriguing. Obviously you’re just referred to as the “Doom Guy”, someone that’s going to mess shit up at all costs. Still, the opening scenes of the game where Doom Guy literally punches away some exposition was brilliant. I like it when games have a bit of self deprecating humour. They knew that what we’d want to be doing is shooting demons, not getting bogged down in a thick and intricate plot.


There was some sort of story, I think. There must be a story if there are demons walking around Mars. Satan is mentioned at some point, I’m fairly sure of that. I can’t really say for sure whether or not he’s actually there though, that really does escape me. Still, it doesn’t matter either way, because lets face it, who cares about a story in a Doom game? That’s like playing a puzzle game for the high octane adrenaline pumping action.

The combat within Doom is arguably one of its best features.

As far as main characters go, Doom Guy was the equivalent of Gordon Freeman. Let’s be fair, he’s nowhere close to being as culturally recognised, but Doom Guy is a solid silent protagonist. The former mentions I have made throughout this review of him punching exposition away are probably more than enough to give you a hint of his character. That’s not to say he’s the perfect character though. Although I am glad he doesn’t speak, well, I don’t know. There was just something off about him. However it doesn’t make him any less brilliant.


It’s rare that a game will ever recapture the glory of the original. However, the guys at Bethesda have hit the nail on the head twice now from my perspective. They completely nailed Wolfenstein: The New Order (and then cocked it up with Wolfenstein: The Old Blood.) and now they’ve got the rebooted Doom series. What this game manages to do is take all the best parts of the original few classics and mash them together into a big old action packed fun fest.

It definitely recaptures the original feeling of Doom as a series. Granted it looks a lot better and it’s a lot more, graphically normalised, but other than that the hectic chaos that was Doom remains in there. I can absolutely recommend this game to Doom fans and also newcomers to the series. See the beauty about this game is that Doom takes the best elements of the old, and sticks them with the new.

No, I didn’t play the multiplayer, that’s why I’ve left it out of this review. I wouldn’t play Doom for the multiplayer, much like I’m not going to watch a James Bond film for a comedy plotline.


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Ewan Gleadow
I've been writing for various different places for roughly four or five years now. Currently focusing my writing on film reviews, politics and occasional game reviews. Hopefully you enjoy my work, be sure to contact me if you have any criticisms or praise.

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