Bloody hell Ewan, this game is a bit old now isn’t it? Well, yes, yes it is. I reviewed Far Cry 4 God knows how long ago and never really had the chance to sit down and play the previous instalment. I’ve owned the game for five years and I thought it would be the right time to sit down and actually play this.
Also I like reviewing games I play through, it breaks up the monotony of playing every game I own, good or bad regardless, so here we go.
Far Cry 3 follows Jason Brody, a guy that’s gone on holiday with his very rich friends. They experience all of the activities the island has to offer. Drinking on the beach, parachuting, being captured by pirates. Oh yeah, everyone is captured by Vaas and his band of merry men. You escape, and away you go, that’s the plot.
Vaas is an excellent villain. Michael Mando (who plays Vaas.) gives a genuinely amazing performance. It was chilling, stunning and above all created one of gaming’s greatest villains. Of course, for those who know what happens later in the game, Vaas is, replaced. He’s replaced by Hoyt and apparently a lot of people didn’t like him because Vaas is so good. I mean, Hoyt is definitely a step down from Vaas but I didn’t think he was too bad. Certainly not going to go as far as to say I prefer him, but he wasn’t bad.
Combat is important in a game like this and luckily it’s fantastic. It’s fluent and fun. You seem to be able to leap thirty kilometres ahead to perform a takedown which I thought was pretty cool. I suppose it’s there to demonstrate a run to the target, but whatever, it’s not that big of a deal. Takedowns are primarily just for stealth, something I get on with as well as a hive of bees gets on with as shotgun. Still, it’s mostly optional at least so it’s not too bad.
On top of all the combat and such, you can loot about anything you like. People, animals for their skin and crates for random bits and bobs. People often give you ammo. I don’t think I’ve ever found loot worth keeping or using, so it’s a good way to make some easy money when needed. And believe me, you’ll need a lot of money.
There were two points late into the game that actually made me feel sick. You’re thinking that’s a negative right? Wrong. If a game can genuinely make me feel sick then it’s doing something right. Crawling through dead bodies actually made me feel quite ill, which is a first because I rarely ever feel sick. So a definite positive on the fact that the game made me almost vomit.
Of course, it wouldn’t be an open world game without driving. There are vehicles littered literally everywhere, probably because they’re as durable as a Poundland battery. The map is pretty damn big, not the biggest sandbox we’ve seen but certainly a great map indeed. Of course, because the map is so large, there are a number of things we can learn from this.
First up is that there are random enemy encounters everywhere. Now I don’t just mean troops and pirates, but I mean tigers and animals too. It spices the gameplay up a bit so we’re not just shooting the same bland characters over and over.
But of course, the downfall of this game is it was one of the first open world games to use radio towers. I think it basically kickstarted the bloody things and for that I can’t forgive it. Maybe I can overlook it, but I certainly can’t forgive it. Luckily there is a fast travel system but you can’t see areas on the map until you’ve climbed up a big tower and flicked a switch which got pretty annoying.
And of course, much like Hannah Montana: The Movie, it was an easy 1000G. That’s always a bonus.
But like I never say, what goes up, must come down. More specifically, graphically wise, the game is pretty “meh”. Now at the time (2012), the game looked stunning, a true beauty for the eyes. But after going back to it five years later, it really does look horrid. Especially compared to the sequels, hell, comparing it to games that came out that year also.
It’s more apparent that the graphics are a bit poor in the cutscenes. They’re unbearably shaky and the frame rate drops are all over the place, on the console version at least.
On top of that, some missions have to be done in a specific way, otherwise it’s extremely difficult. For example, on one of the many occasions Vaas tries to kill you, stealth is basically your only option. I somehow managed to start it with stealth and ended with blowing up a helicopter and destroying everyone with a shotgun. That’s about as stealthy as I get I suppose.
Unfortunately, this is where I have to spoil a bit of the game. About halfway through, everyone is resolved. Vaas is killed and replaced by Hoyt, your friends are ready to leave and everything is done. I don’t understand what more there is to do, but the game trudges on for another few hours before ending. On top of that, from that point, the story was just a confusing mess and Vaas’ death was extremely anti-climatic.
But of course, it wouldn’t be a sandbox game without a few graphical glitches and bugs. For example, the time I jumped away from enemies and ended up falling off a ledge, only to glitch myself into the cliff itself. To be honest, graphical glitches are expected in a game of this size. Just like you’re expected to play this game, because for all its flaws, it’s really bloody good fun. You’ve probably played it by now though, it came out five years ago you fool.